Some Guiding Principles

Rock Paper Scissors Battle

In creating an online resource of improv games the ultimate goal is usability. A comprehensive list of games is useless if the games are poorly described, difficult to find or otherwise off-putting in content, tone or appearance. These are some guiding principles for Improv Help Desk as it develops:

1) Game descriptions are clearly, efficiently and elegantly written. 
2) Games are described in their most elemental form. 
3) There is no such thing as a bad improv game. 
4) Games are collected from as far and wide as possible. 
5) Whenever possible, attribution is given to the creators of games. 
6) You can find what you're looking for when you need it. 

1) Game descriptions are clearly, efficiently and elegantly written. After reading a simple paragraph, anyone should have a clear understanding of how to play the game – and be excited to discover other similarly well-described games on Improv Help Desk!

2) Games are described in their most elemental form. Our goal is to give enough information to communicate the essence of the game and set the user up for success, but not to be so prescriptive about "how a game should be played" that we eliminate the possibility of discovering new, better ways to play them.

3) There is no such thing as a bad improv game. All effort will be made not to editorialize on the quality or effectiveness of games, in the belief that a game's value is dependent entirely on the goals, improv philosophy and temperament of the user.

4) Games are collected from as far and wide as possible. The goal for Improv Help Desk is a not to push one particular style of improvisation or to catalog only the most familiar and popular games, but to build a COMPREHENSIVE list of games from all styles, philosophies and schools of improvisation. 

5) Whenever possible, attribution is given to the creators of games. Due to the oral tradition and open source nature of improv, the creator of a particular game is not always possible to pin down. But where possible, credit will be given to the creators of games.

6) You can find what you're looking for when you need it. Whether you're looking for a specific game by name or you're searching for a general kind of game for a specific purpose, Improv Help Desk's growing list of games will always be easily searchable, arranged in sensible categories for browsing and supported with a series of curated guides that suggest lists of games for different events or purposes.